//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(588, "bNodeSocketValueVector")] public struct bNodeSocketValueVector { [DNAFieldAttribute(0, "int", "subtype", 4)] public int subtype; [DNAFieldAttribute(1, "float", "value[3]", 4)] public float[] value = new System.Single[3]; [DNAFieldAttribute(2, "float", "min", 4)] public float min; [DNAFieldAttribute(3, "float", "max", 4)] public float max; public bNodeSocketValueVector() { this.subtype = default; this.value = default; this.min = default; this.max = default; } public bNodeSocketValueVector(int subtype, float[] value, float min, float max) { this.subtype = subtype; this.value = value; this.min = min; this.max = max; } } }