//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(855, "uiList")] public class uiList { [DNAFieldAttribute(0, "uiList", "*next", 328)] public uiList ptr_next; [DNAFieldAttribute(1, "uiList", "*prev", 328)] public uiList ptr_prev; [DNAFieldAttribute(2, "uiListType", "*type", 0)] public uiListType ptr_type; [DNAFieldAttribute(3, "char", "list_id[128]", 1)] public char[] list_id = new System.Char[128]; [DNAFieldAttribute(4, "int", "layout_type", 4)] public int layout_type; [DNAFieldAttribute(5, "int", "flag", 4)] public int flag; [DNAFieldAttribute(6, "int", "list_scroll", 4)] public int list_scroll; [DNAFieldAttribute(7, "int", "list_grip", 4)] public int list_grip; [DNAFieldAttribute(8, "int", "list_last_len", 4)] public int list_last_len; [DNAFieldAttribute(9, "int", "list_last_activei", 4)] public int list_last_activei; [DNAFieldAttribute(10, "char", "filter_byname[128]", 1)] public char[] filter_byname = new System.Char[128]; [DNAFieldAttribute(11, "int", "filter_flag", 4)] public int filter_flag; [DNAFieldAttribute(12, "int", "filter_sort_flag", 4)] public int filter_sort_flag; [DNAFieldAttribute(13, "IDProperty", "*properties", 136)] public IDProperty ptr_properties; [DNAFieldAttribute(14, "uiListDyn", "*dyn_data", 0)] public uiListDyn ptr_dyn_data; public uiList() { this.ptr_next = default; this.ptr_prev = default; this.ptr_type = default; this.list_id = default; this.layout_type = default; this.flag = default; this.list_scroll = default; this.list_grip = default; this.list_last_len = default; this.list_last_activei = default; this.filter_byname = default; this.filter_flag = default; this.filter_sort_flag = default; this.ptr_properties = default; this.ptr_dyn_data = default; } public uiList(uiList ptr_next, uiList ptr_prev, uiListType ptr_type, char[] list_id, int layout_type, int flag, int list_scroll, int list_grip, int list_last_len, int list_last_activei, char[] filter_byname, int filter_flag, int filter_sort_flag, IDProperty ptr_properties, uiListDyn ptr_dyn_data) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_type = ptr_type; this.list_id = list_id; this.layout_type = layout_type; this.flag = flag; this.list_scroll = list_scroll; this.list_grip = list_grip; this.list_last_len = list_last_len; this.list_last_activei = list_last_activei; this.filter_byname = filter_byname; this.filter_flag = filter_flag; this.filter_sort_flag = filter_sort_flag; this.ptr_properties = ptr_properties; this.ptr_dyn_data = ptr_dyn_data; } } }