//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(609, "NodeDBlurData", 28)] public struct NodeDBlurData { [DNAFieldAttribute(0, "float", "center_x", "float", 4, false, 0)] public float center_x; [DNAFieldAttribute(1, "float", "center_y", "float", 4, false, 4)] public float center_y; [DNAFieldAttribute(2, "float", "distance", "float", 4, false, 8)] public float distance; [DNAFieldAttribute(3, "float", "angle", "float", 4, false, 12)] public float angle; [DNAFieldAttribute(4, "float", "spin", "float", 4, false, 16)] public float spin; [DNAFieldAttribute(5, "float", "zoom", "float", 4, false, 20)] public float zoom; [DNAFieldAttribute(6, "short", "iter", "short", 2, false, 24)] public short iter; [DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 2, false, 26)] public char[] _pad = new System.Char[2]; public NodeDBlurData() { this.center_x = default; this.center_y = default; this.distance = default; this.angle = default; this.spin = default; this.zoom = default; this.iter = default; this._pad = default; } public NodeDBlurData(float center_x, float center_y, float distance, float angle, float spin, float zoom, short iter, char[] _pad) { this.center_x = center_x; this.center_y = center_y; this.distance = distance; this.angle = angle; this.spin = spin; this.zoom = zoom; this.iter = iter; this._pad = _pad; } } }