//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(664, "NodeShaderUVMap", 64)] public struct NodeShaderUVMap { [DNAFieldAttribute(0, "char", "uv_map[64]", "System.Char[]", 64, false, 0)] public char[] uv_map = new System.Char[64]; public NodeShaderUVMap() { this.uv_map = default; } public NodeShaderUVMap(char[] uv_map) { this.uv_map = uv_map; } } }