//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(449, "BuildModifierData", 136)] public struct BuildModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)] public ModifierData modifier; [DNAFieldAttribute(1, "float", "start", "float", 4, false, 120)] public float start; [DNAFieldAttribute(2, "float", "length", "float", 4, false, 124)] public float length; [DNAFieldAttribute(3, "short", "flag", "short", 2, false, 128)] public short flag; [DNAFieldAttribute(4, "short", "randomize", "short", 2, false, 130)] public short randomize; [DNAFieldAttribute(5, "int", "seed", "int", 4, false, 132)] public int seed; public BuildModifierData() { this.modifier = default; this.start = default; this.length = default; this.flag = default; this.randomize = default; this.seed = default; } public BuildModifierData(ModifierData modifier, float start, float length, short flag, short randomize, int seed) { this.modifier = modifier; this.start = start; this.length = length; this.flag = flag; this.randomize = randomize; this.seed = seed; } } }