//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(541, "GreasePencilArrayModifierData", 376)] public class GreasePencilArrayModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "Object", "*object", "Object", 8, true, 288)] public Object ptr_object; [DNAFieldAttribute(3, "int", "count", "int", 4, false, 296)] public int count; [DNAFieldAttribute(4, "int", "flag", "int", 4, false, 300)] public int flag; [DNAFieldAttribute(5, "float", "offset[3]", "System.Single[]", 12, false, 304)] public float[] offset = new System.Single[3]; [DNAFieldAttribute(6, "float", "shift[3]", "System.Single[]", 12, false, 316)] public float[] shift = new System.Single[3]; [DNAFieldAttribute(7, "float", "rnd_offset[3]", "System.Single[]", 12, false, 328)] public float[] rnd_offset = new System.Single[3]; [DNAFieldAttribute(8, "float", "rnd_rot[3]", "System.Single[]", 12, false, 340)] public float[] rnd_rot = new System.Single[3]; [DNAFieldAttribute(9, "float", "rnd_scale[3]", "System.Single[]", 12, false, 352)] public float[] rnd_scale = new System.Single[3]; [DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 364)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(11, "int", "seed", "int", 4, false, 368)] public int seed; [DNAFieldAttribute(12, "int", "mat_rpl", "int", 4, false, 372)] public int mat_rpl; public GreasePencilArrayModifierData() { this.modifier = default; this.influence = default; this.ptr_object = default; this.count = default; this.flag = default; this.offset = default; this.shift = default; this.rnd_offset = default; this.rnd_rot = default; this.rnd_scale = default; this._pad = default; this.seed = default; this.mat_rpl = default; } public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.count = count; this.flag = flag; this.offset = offset; this.shift = shift; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this._pad = _pad; this.seed = seed; this.mat_rpl = mat_rpl; } } }