//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(248, "FluidEffectorSettings")] public class FluidEffectorSettings { [DNAFieldAttribute(0, "FluidModifierData", "*fmd", 160)] public FluidModifierData ptr_fmd; [DNAFieldAttribute(1, "Mesh", "*mesh", 1712)] public Mesh ptr_mesh; [DNAFieldAttribute(2, "float", "*verts_old", 4)] public float ptr_verts_old; [DNAFieldAttribute(3, "int", "numverts", 4)] public int numverts; [DNAFieldAttribute(4, "float", "surface_distance", 4)] public float surface_distance; [DNAFieldAttribute(5, "int", "flags", 4)] public int flags; [DNAFieldAttribute(6, "int", "subframes", 4)] public int subframes; [DNAFieldAttribute(7, "short", "type", 2)] public short type; [DNAFieldAttribute(8, "char", "_pad1[6]", 1)] public char[] _pad1 = new System.Char[6]; [DNAFieldAttribute(9, "float", "vel_multi", 4)] public float vel_multi; [DNAFieldAttribute(10, "short", "guiding_mode", 2)] public short guiding_mode; [DNAFieldAttribute(11, "char", "_pad2[2]", 1)] public char[] _pad2 = new System.Char[2]; public FluidEffectorSettings(FluidModifierData ptr_fmd, Mesh ptr_mesh, float ptr_verts_old, int numverts, float surface_distance, int flags, int subframes, short type, char[] _pad1, float vel_multi, short guiding_mode, char[] _pad2) { this.ptr_fmd = ptr_fmd; this.ptr_mesh = ptr_mesh; this.ptr_verts_old = ptr_verts_old; this.numverts = numverts; this.surface_distance = surface_distance; this.flags = flags; this.subframes = subframes; this.type = type; this._pad1 = _pad1; this.vel_multi = vel_multi; this.guiding_mode = guiding_mode; this._pad2 = _pad2; } } }