//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(532, "GreasePencilNoiseModifierData")] public class GreasePencilNoiseModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", 4)] public int flag; [DNAFieldAttribute(3, "float", "factor", 4)] public float factor; [DNAFieldAttribute(4, "float", "factor_strength", 4)] public float factor_strength; [DNAFieldAttribute(5, "float", "factor_thickness", 4)] public float factor_thickness; [DNAFieldAttribute(6, "float", "factor_uvs", 4)] public float factor_uvs; [DNAFieldAttribute(7, "float", "noise_scale", 4)] public float noise_scale; [DNAFieldAttribute(8, "float", "noise_offset", 4)] public float noise_offset; [DNAFieldAttribute(9, "short", "noise_mode", 2)] public short noise_mode; [DNAFieldAttribute(10, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(11, "int", "step", 4)] public int step; [DNAFieldAttribute(12, "int", "seed", 4)] public int seed; [DNAFieldAttribute(13, "void", "*_pad1", 0)] public object ptr__pad1; public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.seed = seed; this.ptr__pad1 = ptr__pad1; } } }