//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(132, "MTex")] public class MTex { [DNAFieldAttribute(0, "short", "texco", 2)] public short texco; [DNAFieldAttribute(1, "short", "mapto", 2)] public short mapto; [DNAFieldAttribute(2, "short", "blendtype", 2)] public short blendtype; [DNAFieldAttribute(3, "char", "_pad2[2]", 1)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(4, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(5, "Tex", "*tex", 488)] public Tex ptr_tex; [DNAFieldAttribute(6, "char", "uvname[68]", 1)] public char[] uvname = new System.Char[68]; [DNAFieldAttribute(7, "char", "projx", 1)] public char projx; [DNAFieldAttribute(8, "char", "projy", 1)] public char projy; [DNAFieldAttribute(9, "char", "projz", 1)] public char projz; [DNAFieldAttribute(10, "char", "mapping", 1)] public char mapping; [DNAFieldAttribute(11, "char", "brush_map_mode", 1)] public char brush_map_mode; [DNAFieldAttribute(12, "char", "brush_angle_mode", 1)] public char brush_angle_mode; [DNAFieldAttribute(13, "short", "which_output", 2)] public short which_output; [DNAFieldAttribute(14, "float", "ofs[3]", 4)] public float[] ofs = new System.Single[3]; [DNAFieldAttribute(15, "float", "size[3]", 4)] public float[] size = new System.Single[3]; [DNAFieldAttribute(16, "float", "rot", 4)] public float rot; [DNAFieldAttribute(17, "float", "random_angle", 4)] public float random_angle; [DNAFieldAttribute(18, "float", "r", 4)] public float r; [DNAFieldAttribute(19, "float", "g", 4)] public float g; [DNAFieldAttribute(20, "float", "b", 4)] public float b; [DNAFieldAttribute(21, "float", "k", 4)] public float k; [DNAFieldAttribute(22, "float", "def_var", 4)] public float def_var; [DNAFieldAttribute(23, "float", "colfac", 4)] public float colfac; [DNAFieldAttribute(24, "float", "alphafac", 4)] public float alphafac; [DNAFieldAttribute(25, "float", "timefac", 4)] public float timefac; [DNAFieldAttribute(26, "float", "lengthfac", 4)] public float lengthfac; [DNAFieldAttribute(27, "float", "clumpfac", 4)] public float clumpfac; [DNAFieldAttribute(28, "float", "dampfac", 4)] public float dampfac; [DNAFieldAttribute(29, "float", "kinkfac", 4)] public float kinkfac; [DNAFieldAttribute(30, "float", "kinkampfac", 4)] public float kinkampfac; [DNAFieldAttribute(31, "float", "roughfac", 4)] public float roughfac; [DNAFieldAttribute(32, "float", "padensfac", 4)] public float padensfac; [DNAFieldAttribute(33, "float", "gravityfac", 4)] public float gravityfac; [DNAFieldAttribute(34, "float", "lifefac", 4)] public float lifefac; [DNAFieldAttribute(35, "float", "sizefac", 4)] public float sizefac; [DNAFieldAttribute(36, "float", "ivelfac", 4)] public float ivelfac; [DNAFieldAttribute(37, "float", "fieldfac", 4)] public float fieldfac; [DNAFieldAttribute(38, "float", "twistfac", 4)] public float twistfac; public MTex( short texco, short mapto, short blendtype, char[] _pad2, Object ptr_object, Tex ptr_tex, char[] uvname, char projx, char projy, char projz, char mapping, char brush_map_mode, char brush_angle_mode, short which_output, float[] ofs, float[] size, float rot, float random_angle, float r, float g, float b, float k, float def_var, float colfac, float alphafac, float timefac, float lengthfac, float clumpfac, float dampfac, float kinkfac, float kinkampfac, float roughfac, float padensfac, float gravityfac, float lifefac, float sizefac, float ivelfac, float fieldfac, float twistfac) { this.texco = texco; this.mapto = mapto; this.blendtype = blendtype; this._pad2 = _pad2; this.ptr_object = ptr_object; this.ptr_tex = ptr_tex; this.uvname = uvname; this.projx = projx; this.projy = projy; this.projz = projz; this.mapping = mapping; this.brush_map_mode = brush_map_mode; this.brush_angle_mode = brush_angle_mode; this.which_output = which_output; this.ofs = ofs; this.size = size; this.rot = rot; this.random_angle = random_angle; this.r = r; this.g = g; this.b = b; this.k = k; this.def_var = def_var; this.colfac = colfac; this.alphafac = alphafac; this.timefac = timefac; this.lengthfac = lengthfac; this.clumpfac = clumpfac; this.dampfac = dampfac; this.kinkfac = kinkfac; this.kinkampfac = kinkampfac; this.roughfac = roughfac; this.padensfac = padensfac; this.gravityfac = gravityfac; this.lifefac = lifefac; this.sizefac = sizefac; this.ivelfac = ivelfac; this.fieldfac = fieldfac; this.twistfac = twistfac; } } }