//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(805, "NamedBrushAssetReference")] public class NamedBrushAssetReference { [DNAFieldAttribute(0, "NamedBrushAssetReference", "*next", 32)] public NamedBrushAssetReference ptr_next; [DNAFieldAttribute(1, "NamedBrushAssetReference", "*prev", 32)] public NamedBrushAssetReference ptr_prev; [DNAFieldAttribute(2, "char", "*name", 1)] public char ptr_name; [DNAFieldAttribute(3, "AssetWeakReference", "*brush_asset_reference", 24)] public AssetWeakReference ptr_brush_asset_reference; public NamedBrushAssetReference(NamedBrushAssetReference ptr_next, NamedBrushAssetReference ptr_prev, char ptr_name, AssetWeakReference ptr_brush_asset_reference) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_name = ptr_name; this.ptr_brush_asset_reference = ptr_brush_asset_reference; } } }