//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(282, "OpacityGpencilModifierData")] public class OpacityGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", 1)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "char", "vgname[64]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(5, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(6, "int", "flag", 4)] public int flag; [DNAFieldAttribute(7, "float", "factor", 4)] public float factor; [DNAFieldAttribute(8, "char", "modify_color", 1)] public char modify_color; [DNAFieldAttribute(9, "char", "_pad[3]", 1)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(10, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(11, "float", "hardeness", 4)] public float hardeness; [DNAFieldAttribute(12, "CurveMapping", "*curve_intensity", 424)] public CurveMapping ptr_curve_intensity; public OpacityGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float factor, char modify_color, char[] _pad, int layer_pass, float hardeness, CurveMapping ptr_curve_intensity) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.modify_color = modify_color; this._pad = _pad; this.layer_pass = layer_pass; this.hardeness = hardeness; this.ptr_curve_intensity = ptr_curve_intensity; } } }