//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(830, "PhysicsSettings")] public struct PhysicsSettings { [DNAFieldAttribute(0, "float", "gravity[3]", 4)] public float[] gravity = new System.Single[3]; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; [DNAFieldAttribute(2, "int", "quick_cache_step", 4)] public int quick_cache_step; [DNAFieldAttribute(3, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) { this.gravity = gravity; this.flag = flag; this.quick_cache_step = quick_cache_step; this._pad0 = _pad0; } } }