//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(344, "ViewLayerEEVEE")] public struct ViewLayerEEVEE { [DNAFieldAttribute(0, "int", "render_passes", 4)] public int render_passes; [DNAFieldAttribute(1, "int", "_pad[1]", 4)] public int[] _pad = new System.Int32[1]; public ViewLayerEEVEE(int render_passes, int[] _pad) { this.render_passes = render_passes; this._pad = _pad; } } }