//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(274, "bGPdata")] public class bGPdata { [DNAFieldAttribute(0, "ID", "id", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "ListBase", "layers", 16)] public ListBase layers; [DNAFieldAttribute(3, "int", "flag", 4)] public int flag; [DNAFieldAttribute(4, "int", "curve_edit_resolution", 4)] public int curve_edit_resolution; [DNAFieldAttribute(5, "float", "curve_edit_threshold", 4)] public float curve_edit_threshold; [DNAFieldAttribute(6, "float", "curve_edit_corner_angle", 4)] public float curve_edit_corner_angle; [DNAFieldAttribute(7, "ListBase", "palettes", 16)] public ListBase palettes; [DNAFieldAttribute(8, "ListBase", "vertex_group_names", 16)] public ListBase vertex_group_names; [DNAFieldAttribute(9, "float", "pixfactor", 4)] public float pixfactor; [DNAFieldAttribute(10, "float", "line_color[4]", 4)] public float[] line_color = new System.Single[4]; [DNAFieldAttribute(11, "float", "onion_factor", 4)] public float onion_factor; [DNAFieldAttribute(12, "int", "onion_mode", 4)] public int onion_mode; [DNAFieldAttribute(13, "int", "onion_flag", 4)] public int onion_flag; [DNAFieldAttribute(14, "short", "gstep", 2)] public short gstep; [DNAFieldAttribute(15, "short", "gstep_next", 2)] public short gstep_next; [DNAFieldAttribute(16, "float", "gcolor_prev[3]", 4)] public float[] gcolor_prev = new System.Single[3]; [DNAFieldAttribute(17, "float", "gcolor_next[3]", 4)] public float[] gcolor_next = new System.Single[3]; [DNAFieldAttribute(18, "float", "zdepth_offset", 4)] public float zdepth_offset; [DNAFieldAttribute(19, "Material", "**mat", 392)] public Material ptr_ptr_mat; [DNAFieldAttribute(20, "short", "totcol", 2)] public short totcol; [DNAFieldAttribute(21, "short", "totlayer", 2)] public short totlayer; [DNAFieldAttribute(22, "short", "totframe", 2)] public short totframe; [DNAFieldAttribute(23, "char", "_pad2[6]", 1)] public char[] _pad2 = new System.Char[6]; [DNAFieldAttribute(24, "int", "totstroke", 4)] public int totstroke; [DNAFieldAttribute(25, "int", "totpoint", 4)] public int totpoint; [DNAFieldAttribute(26, "short", "draw_mode", 2)] public short draw_mode; [DNAFieldAttribute(27, "short", "onion_keytype", 2)] public short onion_keytype; [DNAFieldAttribute(28, "int", "select_last_index", 4)] public int select_last_index; [DNAFieldAttribute(29, "int", "vertex_group_active_index", 4)] public int vertex_group_active_index; [DNAFieldAttribute(30, "bGPgrid", "grid", 40)] public bGPgrid grid; [DNAFieldAttribute(31, "bGPdata_Runtime", "runtime", 192)] public bGPdata_Runtime runtime; public bGPdata( ID id, AnimData ptr_adt, ListBase layers, int flag, int curve_edit_resolution, float curve_edit_threshold, float curve_edit_corner_angle, ListBase palettes, ListBase vertex_group_names, float pixfactor, float[] line_color, float onion_factor, int onion_mode, int onion_flag, short gstep, short gstep_next, float[] gcolor_prev, float[] gcolor_next, float zdepth_offset, Material ptr_ptr_mat, short totcol, short totlayer, short totframe, char[] _pad2, int totstroke, int totpoint, short draw_mode, short onion_keytype, int select_last_index, int vertex_group_active_index, bGPgrid grid, bGPdata_Runtime runtime) { this.id = id; this.ptr_adt = ptr_adt; this.layers = layers; this.flag = flag; this.curve_edit_resolution = curve_edit_resolution; this.curve_edit_threshold = curve_edit_threshold; this.curve_edit_corner_angle = curve_edit_corner_angle; this.palettes = palettes; this.vertex_group_names = vertex_group_names; this.pixfactor = pixfactor; this.line_color = line_color; this.onion_factor = onion_factor; this.onion_mode = onion_mode; this.onion_flag = onion_flag; this.gstep = gstep; this.gstep_next = gstep_next; this.gcolor_prev = gcolor_prev; this.gcolor_next = gcolor_next; this.zdepth_offset = zdepth_offset; this.ptr_ptr_mat = ptr_ptr_mat; this.totcol = totcol; this.totlayer = totlayer; this.totframe = totframe; this._pad2 = _pad2; this.totstroke = totstroke; this.totpoint = totpoint; this.draw_mode = draw_mode; this.onion_keytype = onion_keytype; this.select_last_index = select_last_index; this.vertex_group_active_index = vertex_group_active_index; this.grid = grid; this.runtime = runtime; } } }