//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(150, "CameraDOFSettings")] public class CameraDOFSettings { [DNAFieldAttribute(0, "Object", "*focus_object", "Object", 4, true)] public Object ptr_focus_object; [DNAFieldAttribute(1, "char", "focus_subtarget[64]", "System.Char[]", 64, false)] public char[] focus_subtarget = new System.Char[64]; [DNAFieldAttribute(2, "float", "focus_distance", "float", 4, false)] public float focus_distance; [DNAFieldAttribute(3, "float", "aperture_fstop", "float", 4, false)] public float aperture_fstop; [DNAFieldAttribute(4, "float", "aperture_rotation", "float", 4, false)] public float aperture_rotation; [DNAFieldAttribute(5, "float", "aperture_ratio", "float", 4, false)] public float aperture_ratio; [DNAFieldAttribute(6, "int", "aperture_blades", "int", 4, false)] public int aperture_blades; [DNAFieldAttribute(7, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(8, "char", "_pad[2]", "System.Char[]", 2, false)] public char[] _pad = new System.Char[2]; public CameraDOFSettings() { this.ptr_focus_object = default; this.focus_subtarget = default; this.focus_distance = default; this.aperture_fstop = default; this.aperture_rotation = default; this.aperture_ratio = default; this.aperture_blades = default; this.flag = default; this._pad = default; } public CameraDOFSettings(Object ptr_focus_object, char[] focus_subtarget, float focus_distance, float aperture_fstop, float aperture_rotation, float aperture_ratio, int aperture_blades, short flag, char[] _pad) { this.ptr_focus_object = ptr_focus_object; this.focus_subtarget = focus_subtarget; this.focus_distance = focus_distance; this.aperture_fstop = aperture_fstop; this.aperture_rotation = aperture_rotation; this.aperture_ratio = aperture_ratio; this.aperture_blades = aperture_blades; this.flag = flag; this._pad = _pad; } } }