//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(670, "CryptomatteLayer")] public class CryptomatteLayer { [DNAFieldAttribute(0, "CryptomatteEntry", "*next", "CryptomatteEntry", 4, true)] public CryptomatteEntry ptr_next; [DNAFieldAttribute(1, "CryptomatteEntry", "*prev", "CryptomatteEntry", 4, true)] public CryptomatteEntry ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; public CryptomatteLayer() { this.ptr_next = default; this.ptr_prev = default; this.name = default; } public CryptomatteLayer(CryptomatteEntry ptr_next, CryptomatteEntry ptr_prev, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; } } }