//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(227, "DynamicPaintCanvasSettings")] public class DynamicPaintCanvasSettings { [DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 4, true)] public DynamicPaintModifierData ptr_pmd; [DNAFieldAttribute(1, "ListBase", "surfaces", "ListBase", 16, false)] public ListBase surfaces; [DNAFieldAttribute(2, "short", "active_sur", "short", 2, false)] public short active_sur; [DNAFieldAttribute(3, "short", "flags", "short", 2, false)] public short flags; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "char", "error[64]", "System.Char[]", 64, false)] public char[] error = new System.Char[64]; public DynamicPaintCanvasSettings() { this.ptr_pmd = default; this.surfaces = default; this.active_sur = default; this.flags = default; this._pad = default; this.error = default; } public DynamicPaintCanvasSettings(DynamicPaintModifierData ptr_pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) { this.ptr_pmd = ptr_pmd; this.surfaces = surfaces; this.active_sur = active_sur; this.flags = flags; this._pad = _pad; this.error = error; } } }