//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(543, "GreasePencilHookModifierData")] public class GreasePencilHookModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "Object", "*object", "Object", 4, true)] public Object ptr_object; [DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(6, "char", "falloff_type", "char", 1, false)] public char falloff_type; [DNAFieldAttribute(7, "char", "_pad1[3]", "System.Char[]", 3, false)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(8, "float", "parentinv[4][4]", "System.Single[,]", 64, false)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(9, "float", "cent[3]", "System.Single[]", 12, false)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(10, "float", "falloff", "float", 4, false)] public float falloff; [DNAFieldAttribute(11, "float", "force", "float", 4, false)] public float force; public GreasePencilHookModifierData() { this.modifier = default; this.influence = default; this.ptr_object = default; this.subtarget = default; this._pad = default; this.flag = default; this.falloff_type = default; this._pad1 = default; this.parentinv = default; this.cent = default; this.falloff = default; this.force = default; } public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.subtarget = subtarget; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; } } }