//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(544, "GreasePencilLineartModifierData")] public class GreasePencilLineartModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "ushort", "edge_types", "ushort", 2, false)] public ushort edge_types; [DNAFieldAttribute(2, "char", "source_type", "char", 1, false)] public char source_type; [DNAFieldAttribute(3, "char", "use_multiple_levels", "char", 1, false)] public char use_multiple_levels; [DNAFieldAttribute(4, "short", "level_start", "short", 2, false)] public short level_start; [DNAFieldAttribute(5, "short", "level_end", "short", 2, false)] public short level_end; [DNAFieldAttribute(6, "Object", "*source_camera", "Object", 4, true)] public Object ptr_source_camera; [DNAFieldAttribute(7, "Object", "*light_contour_object", "Object", 4, true)] public Object ptr_light_contour_object; [DNAFieldAttribute(8, "Object", "*source_object", "Object", 4, true)] public Object ptr_source_object; [DNAFieldAttribute(9, "Collection", "*source_collection", "Collection", 4, true)] public Collection ptr_source_collection; [DNAFieldAttribute(10, "Material", "*target_material", "Material", 4, true)] public Material ptr_target_material; [DNAFieldAttribute(11, "char", "target_layer[64]", "System.Char[]", 64, false)] public char[] target_layer = new System.Char[64]; [DNAFieldAttribute(12, "char", "source_vertex_group[64]", "System.Char[]", 64, false)] public char[] source_vertex_group = new System.Char[64]; [DNAFieldAttribute(13, "char", "vgname[64]", "System.Char[]", 64, false)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(14, "float", "overscan", "float", 4, false)] public float overscan; [DNAFieldAttribute(15, "float", "shadow_camera_fov", "float", 4, false)] public float shadow_camera_fov; [DNAFieldAttribute(16, "float", "shadow_camera_size", "float", 4, false)] public float shadow_camera_size; [DNAFieldAttribute(17, "float", "shadow_camera_near", "float", 4, false)] public float shadow_camera_near; [DNAFieldAttribute(18, "float", "shadow_camera_far", "float", 4, false)] public float shadow_camera_far; [DNAFieldAttribute(19, "float", "opacity", "float", 4, false)] public float opacity; [DNAFieldAttribute(20, "short", "thickness", "short", 2, false)] public short thickness; [DNAFieldAttribute(21, "char", "mask_switches", "char", 1, false)] public char mask_switches; [DNAFieldAttribute(22, "char", "material_mask_bits", "char", 1, false)] public char material_mask_bits; [DNAFieldAttribute(23, "char", "intersection_mask", "char", 1, false)] public char intersection_mask; [DNAFieldAttribute(24, "char", "shadow_selection", "char", 1, false)] public char shadow_selection; [DNAFieldAttribute(25, "char", "silhouette_selection", "char", 1, false)] public char silhouette_selection; [DNAFieldAttribute(26, "char", "_pad[1]", "System.Char[]", 1, false)] public char[] _pad = new System.Char[1]; [DNAFieldAttribute(27, "float", "crease_threshold", "float", 4, false)] public float crease_threshold; [DNAFieldAttribute(28, "float", "angle_splitting_threshold", "float", 4, false)] public float angle_splitting_threshold; [DNAFieldAttribute(29, "float", "chain_smooth_tolerance", "float", 4, false)] public float chain_smooth_tolerance; [DNAFieldAttribute(30, "float", "chaining_image_threshold", "float", 4, false)] public float chaining_image_threshold; [DNAFieldAttribute(31, "int", "calculation_flags", "int", 4, false)] public int calculation_flags; [DNAFieldAttribute(32, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(33, "float", "stroke_depth_offset", "float", 4, false)] public float stroke_depth_offset; [DNAFieldAttribute(34, "char", "level_start_override", "char", 1, false)] public char level_start_override; [DNAFieldAttribute(35, "char", "level_end_override", "char", 1, false)] public char level_end_override; [DNAFieldAttribute(36, "short", "edge_types_override", "short", 2, false)] public short edge_types_override; [DNAFieldAttribute(37, "char", "shadow_selection_override", "char", 1, false)] public char shadow_selection_override; [DNAFieldAttribute(38, "char", "shadow_use_silhouette_override", "char", 1, false)] public char shadow_use_silhouette_override; [DNAFieldAttribute(39, "char", "_pad2[6]", "System.Char[]", 6, false)] public char[] _pad2 = new System.Char[6]; [DNAFieldAttribute(40, "LineartCache", "*shared_cache", "LineartCache", 4, true)] public LineartCache ptr_shared_cache; [DNAFieldAttribute(41, "LineartCache", "*cache", "LineartCache", 4, true)] public LineartCache ptr_cache; [DNAFieldAttribute(42, "LineartData", "*la_data_ptr", "LineartData", 4, true)] public LineartData ptr_la_data_ptr; [DNAFieldAttribute(43, "void", "*runtime", "void", 4, true)] public object ptr_runtime; public GreasePencilLineartModifierData() { this.modifier = default; this.edge_types = default; this.source_type = default; this.use_multiple_levels = default; this.level_start = default; this.level_end = default; this.ptr_source_camera = default; this.ptr_light_contour_object = default; this.ptr_source_object = default; this.ptr_source_collection = default; this.ptr_target_material = default; this.target_layer = default; this.source_vertex_group = default; this.vgname = default; this.overscan = default; this.shadow_camera_fov = default; this.shadow_camera_size = default; this.shadow_camera_near = default; this.shadow_camera_far = default; this.opacity = default; this.thickness = default; this.mask_switches = default; this.material_mask_bits = default; this.intersection_mask = default; this.shadow_selection = default; this.silhouette_selection = default; this._pad = default; this.crease_threshold = default; this.angle_splitting_threshold = default; this.chain_smooth_tolerance = default; this.chaining_image_threshold = default; this.calculation_flags = default; this.flags = default; this.stroke_depth_offset = default; this.level_start_override = default; this.level_end_override = default; this.edge_types_override = default; this.shadow_selection_override = default; this.shadow_use_silhouette_override = default; this._pad2 = default; this.ptr_shared_cache = default; this.ptr_cache = default; this.ptr_la_data_ptr = default; this.ptr_runtime = default; } public GreasePencilLineartModifierData( ModifierData modifier, ushort edge_types, char source_type, char use_multiple_levels, short level_start, short level_end, Object ptr_source_camera, Object ptr_light_contour_object, Object ptr_source_object, Collection ptr_source_collection, Material ptr_target_material, char[] target_layer, char[] source_vertex_group, char[] vgname, float overscan, float shadow_camera_fov, float shadow_camera_size, float shadow_camera_near, float shadow_camera_far, float opacity, short thickness, char mask_switches, char material_mask_bits, char intersection_mask, char shadow_selection, char silhouette_selection, char[] _pad, float crease_threshold, float angle_splitting_threshold, float chain_smooth_tolerance, float chaining_image_threshold, int calculation_flags, int flags, float stroke_depth_offset, char level_start_override, char level_end_override, short edge_types_override, char shadow_selection_override, char shadow_use_silhouette_override, char[] _pad2, LineartCache ptr_shared_cache, LineartCache ptr_cache, LineartData ptr_la_data_ptr, object ptr_runtime) { this.modifier = modifier; this.edge_types = edge_types; this.source_type = source_type; this.use_multiple_levels = use_multiple_levels; this.level_start = level_start; this.level_end = level_end; this.ptr_source_camera = ptr_source_camera; this.ptr_light_contour_object = ptr_light_contour_object; this.ptr_source_object = ptr_source_object; this.ptr_source_collection = ptr_source_collection; this.ptr_target_material = ptr_target_material; this.target_layer = target_layer; this.source_vertex_group = source_vertex_group; this.vgname = vgname; this.overscan = overscan; this.shadow_camera_fov = shadow_camera_fov; this.shadow_camera_size = shadow_camera_size; this.shadow_camera_near = shadow_camera_near; this.shadow_camera_far = shadow_camera_far; this.opacity = opacity; this.thickness = thickness; this.mask_switches = mask_switches; this.material_mask_bits = material_mask_bits; this.intersection_mask = intersection_mask; this.shadow_selection = shadow_selection; this.silhouette_selection = silhouette_selection; this._pad = _pad; this.crease_threshold = crease_threshold; this.angle_splitting_threshold = angle_splitting_threshold; this.chain_smooth_tolerance = chain_smooth_tolerance; this.chaining_image_threshold = chaining_image_threshold; this.calculation_flags = calculation_flags; this.flags = flags; this.stroke_depth_offset = stroke_depth_offset; this.level_start_override = level_start_override; this.level_end_override = level_end_override; this.edge_types_override = edge_types_override; this.shadow_selection_override = shadow_selection_override; this.shadow_use_silhouette_override = shadow_use_silhouette_override; this._pad2 = _pad2; this.ptr_shared_cache = ptr_shared_cache; this.ptr_cache = ptr_cache; this.ptr_la_data_ptr = ptr_la_data_ptr; this.ptr_runtime = ptr_runtime; } } }