//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(542, "GreasePencilWeightProximityModifierData")] public class GreasePencilWeightProximityModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(3, "char", "target_vgname[64]", "System.Char[]", 64, false)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(4, "float", "min_weight", "float", 4, false)] public float min_weight; [DNAFieldAttribute(5, "float", "dist_start", "float", 4, false)] public float dist_start; [DNAFieldAttribute(6, "float", "dist_end", "float", 4, false)] public float dist_end; [DNAFieldAttribute(7, "Object", "*object", "Object", 4, true)] public Object ptr_object; public GreasePencilWeightProximityModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.target_vgname = default; this.min_weight = default; this.dist_start = default; this.dist_end = default; this.ptr_object = default; } public GreasePencilWeightProximityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char[] target_vgname, float min_weight, float dist_start, float dist_end, Object ptr_object) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.target_vgname = target_vgname; this.min_weight = min_weight; this.dist_start = dist_start; this.dist_end = dist_end; this.ptr_object = ptr_object; } } }