//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(776, "HairKey")] public struct HairKey { [DNAFieldAttribute(0, "float", "co[3]", "System.Single[]", 12, false)] public float[] co = new System.Single[3]; [DNAFieldAttribute(1, "float", "time", "float", 4, false)] public float time; [DNAFieldAttribute(2, "float", "weight", "float", 4, false)] public float weight; [DNAFieldAttribute(3, "short", "editflag", "short", 2, false)] public short editflag; [DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(5, "float", "world_co[3]", "System.Single[]", 12, false)] public float[] world_co = new System.Single[3]; public HairKey() { this.co = default; this.time = default; this.weight = default; this.editflag = default; this._pad = default; this.world_co = default; } public HairKey(float[] co, float time, float weight, short editflag, char[] _pad, float[] world_co) { this.co = co; this.time = time; this.weight = weight; this.editflag = editflag; this._pad = _pad; this.world_co = world_co; } } }