//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(668, "NodeSunBeams")] public struct NodeSunBeams { [DNAFieldAttribute(0, "float", "source[2]", "System.Single[]", 8, false)] public float[] source = new System.Single[2]; [DNAFieldAttribute(1, "float", "ray_length", "float", 4, false)] public float ray_length; public NodeSunBeams() { this.source = default; this.ray_length = default; } public NodeSunBeams(float[] source, float ray_length) { this.source = source; this.ray_length = ray_length; } } }