//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(779, "ParticleSpring")] public struct ParticleSpring { [DNAFieldAttribute(0, "float", "rest_length", "float", 4, false)] public float rest_length; [DNAFieldAttribute(1, "int", "particle_index[2]", "System.Int32[]", 8, false)] public int[] particle_index = new System.Int32[2]; [DNAFieldAttribute(2, "int", "delete_flag", "int", 4, false)] public int delete_flag; public ParticleSpring() { this.rest_length = default; this.particle_index = default; this.delete_flag = default; } public ParticleSpring(float rest_length, int[] particle_index, int delete_flag) { this.rest_length = rest_length; this.particle_index = particle_index; this.delete_flag = delete_flag; } } }