//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(781, "ParticleTarget")] public class ParticleTarget { [DNAFieldAttribute(0, "ParticleTarget", "*next", "ParticleTarget", 4, true)] public ParticleTarget ptr_next; [DNAFieldAttribute(1, "ParticleTarget", "*prev", "ParticleTarget", 4, true)] public ParticleTarget ptr_prev; [DNAFieldAttribute(2, "Object", "*ob", "Object", 4, true)] public Object ptr_ob; [DNAFieldAttribute(3, "int", "psys", "int", 4, false)] public int psys; [DNAFieldAttribute(4, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(5, "short", "mode", "short", 2, false)] public short mode; [DNAFieldAttribute(6, "float", "time", "float", 4, false)] public float time; [DNAFieldAttribute(7, "float", "duration", "float", 4, false)] public float duration; public ParticleTarget() { this.ptr_next = default; this.ptr_prev = default; this.ptr_ob = default; this.psys = default; this.flag = default; this.mode = default; this.time = default; this.duration = default; } public ParticleTarget(ParticleTarget ptr_next, ParticleTarget ptr_prev, Object ptr_ob, int psys, short flag, short mode, float time, float duration) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_ob = ptr_ob; this.psys = psys; this.flag = flag; this.mode = mode; this.time = time; this.duration = duration; } } }