//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(488, "ScrewModifierData")] public class ScrewModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*ob_axis", "Object", 4, true)] public Object ptr_ob_axis; [DNAFieldAttribute(2, "int", "steps", "int", 4, false)] public int steps; [DNAFieldAttribute(3, "int", "render_steps", "int", 4, false)] public int render_steps; [DNAFieldAttribute(4, "int", "iter", "int", 4, false)] public int iter; [DNAFieldAttribute(5, "float", "screw_ofs", "float", 4, false)] public float screw_ofs; [DNAFieldAttribute(6, "float", "angle", "float", 4, false)] public float angle; [DNAFieldAttribute(7, "float", "merge_dist", "float", 4, false)] public float merge_dist; [DNAFieldAttribute(8, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(9, "char", "axis", "char", 1, false)] public char axis; [DNAFieldAttribute(10, "char", "_pad[5]", "System.Char[]", 5, false)] public char[] _pad = new System.Char[5]; [DNAFieldAttribute(11, "void", "*_pad1", "void", 4, true)] public object ptr__pad1; public ScrewModifierData() { this.modifier = default; this.ptr_ob_axis = default; this.steps = default; this.render_steps = default; this.iter = default; this.screw_ofs = default; this.angle = default; this.merge_dist = default; this.flag = default; this.axis = default; this._pad = default; this.ptr__pad1 = default; } public ScrewModifierData(ModifierData modifier, Object ptr_ob_axis, int steps, int render_steps, int iter, float screw_ofs, float angle, float merge_dist, short flag, char axis, char[] _pad, object ptr__pad1) { this.modifier = modifier; this.ptr_ob_axis = ptr_ob_axis; this.steps = steps; this.render_steps = render_steps; this.iter = iter; this.screw_ofs = screw_ofs; this.angle = angle; this.merge_dist = merge_dist; this.flag = flag; this.axis = axis; this._pad = _pad; this.ptr__pad1 = ptr__pad1; } } }