//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(293, "SimplifyGpencilModifierData")] public class SimplifyGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", "Material", 4, true)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "int", "pass_index", "int", 4, false)] public int pass_index; [DNAFieldAttribute(5, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(6, "float", "factor", "float", 4, false)] public float factor; [DNAFieldAttribute(7, "short", "mode", "short", 2, false)] public short mode; [DNAFieldAttribute(8, "short", "step", "short", 2, false)] public short step; [DNAFieldAttribute(9, "int", "layer_pass", "int", 4, false)] public int layer_pass; [DNAFieldAttribute(10, "float", "length", "float", 4, false)] public float length; [DNAFieldAttribute(11, "float", "sharp_threshold", "float", 4, false)] public float sharp_threshold; [DNAFieldAttribute(12, "float", "distance", "float", 4, false)] public float distance; public SimplifyGpencilModifierData() { this.modifier = default; this.ptr_material = default; this.layername = default; this.materialname = default; this.pass_index = default; this.flag = default; this.factor = default; this.mode = default; this.step = default; this.layer_pass = default; this.length = default; this.sharp_threshold = default; this.distance = default; } public SimplifyGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.mode = mode; this.step = step; this.layer_pass = layer_pass; this.length = length; this.sharp_threshold = sharp_threshold; this.distance = distance; } } }