//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(900, "SpeedControlVars")] public class SpeedControlVars { [DNAFieldAttribute(0, "float", "*frameMap", "float", 4, true)] public float ptr_frameMap; [DNAFieldAttribute(1, "float", "globalSpeed", "float", 4, false)] public float globalSpeed; [DNAFieldAttribute(2, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(3, "int", "speed_control_type", "int", 4, false)] public int speed_control_type; [DNAFieldAttribute(4, "float", "speed_fader", "float", 4, false)] public float speed_fader; [DNAFieldAttribute(5, "float", "speed_fader_length", "float", 4, false)] public float speed_fader_length; [DNAFieldAttribute(6, "float", "speed_fader_frame_number", "float", 4, false)] public float speed_fader_frame_number; public SpeedControlVars() { this.ptr_frameMap = default; this.globalSpeed = default; this.flags = default; this.speed_control_type = default; this.speed_fader = default; this.speed_fader_length = default; this.speed_fader_frame_number = default; } public SpeedControlVars(float ptr_frameMap, float globalSpeed, int flags, int speed_control_type, float speed_fader, float speed_fader_length, float speed_fader_frame_number) { this.ptr_frameMap = ptr_frameMap; this.globalSpeed = globalSpeed; this.flags = flags; this.speed_control_type = speed_control_type; this.speed_fader = speed_fader; this.speed_fader_length = speed_fader_length; this.speed_fader_frame_number = speed_fader_frame_number; } } }