//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(413, "TexPaintSlot")] public class TexPaintSlot { [DNAFieldAttribute(0, "Image", "*ima", "Image", 4, true)] public Image ptr_ima; [DNAFieldAttribute(1, "ImageUser", "*image_user", "ImageUser", 4, true)] public ImageUser ptr_image_user; [DNAFieldAttribute(2, "char", "*uvname", "char", 4, true)] public char ptr_uvname; [DNAFieldAttribute(3, "char", "*attribute_name", "char", 4, true)] public char ptr_attribute_name; [DNAFieldAttribute(4, "int", "valid", "int", 4, false)] public int valid; [DNAFieldAttribute(5, "int", "interp", "int", 4, false)] public int interp; public TexPaintSlot() { this.ptr_ima = default; this.ptr_image_user = default; this.ptr_uvname = default; this.ptr_attribute_name = default; this.valid = default; this.interp = default; } public TexPaintSlot(Image ptr_ima, ImageUser ptr_image_user, char ptr_uvname, char ptr_attribute_name, int valid, int interp) { this.ptr_ima = ptr_ima; this.ptr_image_user = ptr_image_user; this.ptr_uvname = ptr_uvname; this.ptr_attribute_name = ptr_attribute_name; this.valid = valid; this.interp = interp; } } }