//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(819, "VPaint")] public struct VPaint { [DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false)] public Paint paint; [DNAFieldAttribute(1, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(2, "char", "_pad[3]", "System.Char[]", 3, false)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(3, "int", "radial_symm[3]", "System.Int32[]", 12, false)] public int[] radial_symm = new System.Int32[3]; public VPaint() { this.paint = default; this.flag = default; this._pad = default; this.radial_symm = default; } public VPaint(Paint paint, char flag, char[] _pad, int[] radial_symm) { this.paint = paint; this.flag = flag; this._pad = _pad; this.radial_symm = radial_symm; } } }