//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1030, "ViewerPathElem")] public class ViewerPathElem { [DNAFieldAttribute(0, "ViewerPathElem", "*next", "ViewerPathElem", 4, true)] public ViewerPathElem ptr_next; [DNAFieldAttribute(1, "ViewerPathElem", "*prev", "ViewerPathElem", 4, true)] public ViewerPathElem ptr_prev; [DNAFieldAttribute(2, "int", "type", "int", 4, false)] public int type; [DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "char", "*ui_name", "char", 4, true)] public char ptr_ui_name; public ViewerPathElem() { this.ptr_next = default; this.ptr_prev = default; this.type = default; this._pad = default; this.ptr_ui_name = default; } public ViewerPathElem(ViewerPathElem ptr_next, ViewerPathElem ptr_prev, int type, char[] _pad, char ptr_ui_name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this._pad = _pad; this.ptr_ui_name = ptr_ui_name; } } }