//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1008, "WalkNavigation")] public struct WalkNavigation { [DNAFieldAttribute(0, "float", "mouse_speed", "float", 4, false)] public float mouse_speed; [DNAFieldAttribute(1, "float", "walk_speed", "float", 4, false)] public float walk_speed; [DNAFieldAttribute(2, "float", "walk_speed_factor", "float", 4, false)] public float walk_speed_factor; [DNAFieldAttribute(3, "float", "view_height", "float", 4, false)] public float view_height; [DNAFieldAttribute(4, "float", "jump_height", "float", 4, false)] public float jump_height; [DNAFieldAttribute(5, "float", "teleport_time", "float", 4, false)] public float teleport_time; [DNAFieldAttribute(6, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(7, "char", "_pad0[6]", "System.Char[]", 6, false)] public char[] _pad0 = new System.Char[6]; public WalkNavigation() { this.mouse_speed = default; this.walk_speed = default; this.walk_speed_factor = default; this.view_height = default; this.jump_height = default; this.teleport_time = default; this.flag = default; this._pad0 = default; } public WalkNavigation(float mouse_speed, float walk_speed, float walk_speed_factor, float view_height, float jump_height, float teleport_time, short flag, char[] _pad0) { this.mouse_speed = mouse_speed; this.walk_speed = walk_speed; this.walk_speed_factor = walk_speed_factor; this.view_height = view_height; this.jump_height = jump_height; this.teleport_time = teleport_time; this.flag = flag; this._pad0 = _pad0; } } }