//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(562, "bActionModifier")] public class bActionModifier { [DNAFieldAttribute(0, "bActionModifier", "*next", "bActionModifier", 4, true)] public bActionModifier ptr_next; [DNAFieldAttribute(1, "bActionModifier", "*prev", "bActionModifier", 4, true)] public bActionModifier ptr_prev; [DNAFieldAttribute(2, "short", "type", "short", 2, false)] public short type; [DNAFieldAttribute(3, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(4, "char", "channel[32]", "System.Char[]", 32, false)] public char[] channel = new System.Char[32]; [DNAFieldAttribute(5, "float", "noisesize", "float", 4, false)] public float noisesize; [DNAFieldAttribute(6, "float", "turbul", "float", 4, false)] public float turbul; [DNAFieldAttribute(7, "short", "channels", "short", 2, false)] public short channels; [DNAFieldAttribute(8, "short", "no_rot_axis", "short", 2, false)] public short no_rot_axis; [DNAFieldAttribute(9, "Object", "*ob", "Object", 4, true)] public Object ptr_ob; public bActionModifier() { this.ptr_next = default; this.ptr_prev = default; this.type = default; this.flag = default; this.channel = default; this.noisesize = default; this.turbul = default; this.channels = default; this.no_rot_axis = default; this.ptr_ob = default; } public bActionModifier(bActionModifier ptr_next, bActionModifier ptr_prev, short type, short flag, char[] channel, float noisesize, float turbul, short channels, short no_rot_axis, Object ptr_ob) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.channel = channel; this.noisesize = noisesize; this.turbul = turbul; this.channels = channels; this.no_rot_axis = no_rot_axis; this.ptr_ob = ptr_ob; } } }