//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(231, "DynamicPaintModifierData", 144)] public class DynamicPaintModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "DynamicPaintCanvasSettings", 1, "*canvas", "DynamicPaintCanvasSettings", true, 120)] public DynamicPaintCanvasSettings canvas; [DNAFieldAttribute(8, "DynamicPaintBrushSettings", 2, "*brush", "DynamicPaintBrushSettings", true, 128)] public DynamicPaintBrushSettings brush; [DNAFieldAttribute(4, "int", 3, "type", "int", false, 136)] public int type; [DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 140)] public char[] _pad = new System.Char[4]; public DynamicPaintModifierData() { this.modifier = default; this.canvas = default; this.brush = default; this.type = default; this._pad = default; } public DynamicPaintModifierData(ModifierData modifier, DynamicPaintCanvasSettings canvas, DynamicPaintBrushSettings brush, int type, char[] _pad) { this.modifier = modifier; this.canvas = canvas; this.brush = brush; this.type = type; this._pad = _pad; } } }