//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(259, "bGPDcurve_point", 124)] public class bGPDcurve_point { [DNAFieldAttribute(72, "BezTriple", 0, "bezt", "BezTriple", false, 0)] public BezTriple bezt; [DNAFieldAttribute(4, "float", 1, "pressure", "float", false, 72)] public float pressure; [DNAFieldAttribute(4, "float", 2, "strength", "float", false, 76)] public float strength; [DNAFieldAttribute(4, "int", 3, "point_index", "int", false, 80)] public int point_index; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 84)] public int flag; [DNAFieldAttribute(4, "float", 5, "uv_fac", "float", false, 88)] public float uv_fac; [DNAFieldAttribute(4, "float", 6, "uv_rot", "float", false, 92)] public float uv_rot; [DNAArrayAttribute(8, "float", 7, "uv_fill[2]", "System.Single[]", 2, false, 96)] public float[] uv_fill = new System.Single[2]; [DNAArrayAttribute(16, "float", 8, "vert_color[4]", "System.Single[]", 4, false, 104)] public float[] vert_color = new System.Single[4]; [DNAArrayAttribute(4, "char", 9, "_pad[4]", "System.Char[]", 4, false, 120)] public char[] _pad = new System.Char[4]; public bGPDcurve_point() { this.bezt = default; this.pressure = default; this.strength = default; this.point_index = default; this.flag = default; this.uv_fac = default; this.uv_rot = default; this.uv_fill = default; this.vert_color = default; this._pad = default; } public bGPDcurve_point(BezTriple bezt, float pressure, float strength, int point_index, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad) { this.bezt = bezt; this.pressure = pressure; this.strength = strength; this.point_index = point_index; this.flag = flag; this.uv_fac = uv_fac; this.uv_rot = uv_rot; this.uv_fill = uv_fill; this.vert_color = vert_color; this._pad = _pad; } } }