//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(203, "bObjectSolverConstraint", 152)] public class bObjectSolverConstraint { [DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)] public MovieClip clip; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)] public int flag; [DNAArrayAttribute(4, "char", 2, "_pad[4]", "System.Char[]", 4, false, 12)] public char[] _pad = new System.Char[4]; [DNAArrayAttribute(64, "char", 3, "object[64]", "System.Char[]", 64, false, 16)] public char[] @object = new System.Char[64]; [DNAArrayAttribute(64, "float", 4, "invmat[4][4]", "System.Single[,]", 16, false, 80)] public float[,] invmat = new System.Single[4,4]; [DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)] public Object camera; public bObjectSolverConstraint() { this.clip = default; this.flag = default; this._pad = default; this.@object = default; this.invmat = default; this.camera = default; } public bObjectSolverConstraint(MovieClip clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object camera) { this.clip = clip; this.flag = flag; this._pad = _pad; this.@object = @object; this.invmat = invmat; this.camera = camera; } } }