//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(917, "BlurShaderFxData", 168)] public class BlurShaderFxData { [DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)] public ShaderFxData shaderfx; [DNAFieldAttribute(8, "float", 1, "radius[2]", "System.Single[]", false, 104)] public float[] radius = new System.Single[2]; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)] public int flag; [DNAFieldAttribute(4, "int", 3, "samples", "int", false, 116)] public int samples; [DNAFieldAttribute(4, "float", 4, "rotation", "float", false, 120)] public float rotation; [DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 124)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)] public ShaderFxData_Runtime runtime; public BlurShaderFxData() { this.shaderfx = default; this.radius = default; this.flag = default; this.samples = default; this.rotation = default; this._pad = default; this.runtime = default; } public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.radius = radius; this.flag = flag; this.samples = samples; this.rotation = rotation; this._pad = _pad; this.runtime = runtime; } } }