//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(778, "BoidParticle", 56)] public class BoidParticle { [DNAFieldAttribute(8, "Object", 0, "*ground", "Object", true, 0)] public Object ground; [DNAFieldAttribute(20, "BoidData", 1, "data", "BoidData", false, 8)] public BoidData data; [DNAFieldAttribute(12, "float", 2, "gravity[3]", "System.Single[]", false, 28)] public float[] gravity = new System.Single[3]; [DNAFieldAttribute(12, "float", 3, "wander[3]", "System.Single[]", false, 40)] public float[] wander = new System.Single[3]; [DNAFieldAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", false, 52)] public char[] _pad0 = new System.Char[4]; public BoidParticle() { this.ground = default; this.data = default; this.gravity = default; this.wander = default; this._pad0 = default; } public BoidParticle(Object ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) { this.ground = ground; this.data = data; this.gravity = gravity; this.wander = wander; this._pad0 = _pad0; } } }