//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(252, "FreestyleConfig", 56)] public class FreestyleConfig { [DNAFieldAttribute(16, "ListBase", 0, "modules", "ListBase", false, 0)] public ListBase modules; [DNAFieldAttribute(4, "int", 1, "mode", "int", false, 16)] public int mode; [DNAFieldAttribute(4, "int", 2, "raycasting_algorithm", "int", false, 20)] public int raycasting_algorithm; [DNAFieldAttribute(4, "int", 3, "flags", "int", false, 24)] public int flags; [DNAFieldAttribute(4, "float", 4, "sphere_radius", "float", false, 28)] public float sphere_radius; [DNAFieldAttribute(4, "float", 5, "dkr_epsilon", "float", false, 32)] public float dkr_epsilon; [DNAFieldAttribute(4, "float", 6, "crease_angle", "float", false, 36)] public float crease_angle; [DNAFieldAttribute(16, "ListBase", 7, "linesets", "ListBase", false, 40)] public ListBase linesets; public FreestyleConfig() { this.modules = default; this.mode = default; this.raycasting_algorithm = default; this.flags = default; this.sphere_radius = default; this.dkr_epsilon = default; this.crease_angle = default; this.linesets = default; } public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) { this.modules = modules; this.mode = mode; this.raycasting_algorithm = raycasting_algorithm; this.flags = flags; this.sphere_radius = sphere_radius; this.dkr_epsilon = dkr_epsilon; this.crease_angle = crease_angle; this.linesets = linesets; } } }