//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(821, "GP_Sculpt_Settings", 80)] public class GP_Sculpt_Settings { [DNAFieldAttribute(8, "void", 0, "*paintcursor", "void", true, 0)] public object paintcursor; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)] public int flag; [DNAFieldAttribute(4, "int", 2, "lock_axis", "int", false, 12)] public int lock_axis; [DNAFieldAttribute(4, "float", 3, "isect_threshold", "float", false, 16)] public float isect_threshold; [DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 20)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "CurveMapping", 5, "*cur_falloff", "CurveMapping", true, 24)] public CurveMapping cur_falloff; [DNAFieldAttribute(8, "CurveMapping", 6, "*cur_primitive", "CurveMapping", true, 32)] public CurveMapping cur_primitive; [DNAFieldAttribute(40, "GP_Sculpt_Guide", 7, "guide", "GP_Sculpt_Guide", false, 40)] public GP_Sculpt_Guide guide; public GP_Sculpt_Settings() { this.paintcursor = default; this.flag = default; this.lock_axis = default; this.isect_threshold = default; this._pad = default; this.cur_falloff = default; this.cur_primitive = default; this.guide = default; } public GP_Sculpt_Settings(object paintcursor, int flag, int lock_axis, float isect_threshold, char[] _pad, CurveMapping cur_falloff, CurveMapping cur_primitive, GP_Sculpt_Guide guide) { this.paintcursor = paintcursor; this.flag = flag; this.lock_axis = lock_axis; this.isect_threshold = isect_threshold; this._pad = _pad; this.cur_falloff = cur_falloff; this.cur_primitive = cur_primitive; this.guide = guide; } } }