//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(657, "NodeKeyingData", 48)] public class NodeKeyingData { [DNAFieldAttribute(4, "float", 0, "screen_balance", "float", false, 0)] public float screen_balance; [DNAFieldAttribute(4, "float", 1, "despill_factor", "float", false, 4)] public float despill_factor; [DNAFieldAttribute(4, "float", 2, "despill_balance", "float", false, 8)] public float despill_balance; [DNAFieldAttribute(4, "int", 3, "edge_kernel_radius", "int", false, 12)] public int edge_kernel_radius; [DNAFieldAttribute(4, "float", 4, "edge_kernel_tolerance", "float", false, 16)] public float edge_kernel_tolerance; [DNAFieldAttribute(4, "float", 5, "clip_black", "float", false, 20)] public float clip_black; [DNAFieldAttribute(4, "float", 6, "clip_white", "float", false, 24)] public float clip_white; [DNAFieldAttribute(4, "int", 7, "dilate_distance", "int", false, 28)] public int dilate_distance; [DNAFieldAttribute(4, "int", 8, "feather_distance", "int", false, 32)] public int feather_distance; [DNAFieldAttribute(4, "int", 9, "feather_falloff", "int", false, 36)] public int feather_falloff; [DNAFieldAttribute(4, "int", 10, "blur_pre", "int", false, 40)] public int blur_pre; [DNAFieldAttribute(4, "int", 11, "blur_post", "int", false, 44)] public int blur_post; public NodeKeyingData() { this.screen_balance = default; this.despill_factor = default; this.despill_balance = default; this.edge_kernel_radius = default; this.edge_kernel_tolerance = default; this.clip_black = default; this.clip_white = default; this.dilate_distance = default; this.feather_distance = default; this.feather_falloff = default; this.blur_pre = default; this.blur_post = default; } public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) { this.screen_balance = screen_balance; this.despill_factor = despill_factor; this.despill_balance = despill_balance; this.edge_kernel_radius = edge_kernel_radius; this.edge_kernel_tolerance = edge_kernel_tolerance; this.clip_black = clip_black; this.clip_white = clip_white; this.dilate_distance = dilate_distance; this.feather_distance = feather_distance; this.feather_falloff = feather_falloff; this.blur_pre = blur_pre; this.blur_post = blur_post; } } }