//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1066, "WorkSpaceLayout", 88)] public class WorkSpaceLayout { [DNAFieldAttribute(8, "WorkSpaceLayout", 0, "*next", "WorkSpaceLayout", true, 0)] public WorkSpaceLayout next; [DNAFieldAttribute(8, "WorkSpaceLayout", 1, "*prev", "WorkSpaceLayout", true, 8)] public WorkSpaceLayout prev; [DNAFieldAttribute(8, "bScreen", 2, "*screen", "bScreen", true, 16)] public bScreen screen; [DNAFieldAttribute(64, "char", 3, "name[64]", "System.Char[]", false, 24)] public char[] name = new System.Char[64]; public WorkSpaceLayout() { this.next = default; this.prev = default; this.screen = default; this.name = default; } public WorkSpaceLayout(WorkSpaceLayout next, WorkSpaceLayout prev, bScreen screen, char[] name) { this.next = next; this.prev = prev; this.screen = screen; this.name = name; } } }