//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(49, "bPoseChannel_Runtime", 168)] public class bPoseChannel_Runtime { [DNAFieldAttribute(8, "SessionUID", 0, "session_uid", "SessionUID", false, 0)] public SessionUID session_uid; [DNAFieldAttribute(100, "DualQuat", 1, "deform_dual_quat", "DualQuat", false, 8)] public DualQuat deform_dual_quat; [DNAFieldAttribute(4, "int", 2, "bbone_segments", "int", false, 108)] public int bbone_segments; [DNAFieldAttribute(4, "float", 3, "bbone_arc_length_reciprocal", "float", false, 112)] public float bbone_arc_length_reciprocal; [DNAFieldAttribute(4, "char", 4, "_pad1[4]", "System.Char[]", false, 116)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "Mat4", 5, "*bbone_rest_mats", "Mat4", true, 120)] public Mat4 bbone_rest_mats; [DNAFieldAttribute(8, "Mat4", 6, "*bbone_pose_mats", "Mat4", true, 128)] public Mat4 bbone_pose_mats; [DNAFieldAttribute(8, "Mat4", 7, "*bbone_deform_mats", "Mat4", true, 136)] public Mat4 bbone_deform_mats; [DNAFieldAttribute(8, "DualQuat", 8, "*bbone_dual_quats", "DualQuat", true, 144)] public DualQuat bbone_dual_quats; [DNAFieldAttribute(8, "bPoseChannel_BBoneSegmentBoundary", 9, "*bbone_segment_boundaries", "bPoseChannel_BBoneSegmentBoundary", true, 152)] public bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries; [DNAFieldAttribute(8, "void", 10, "*_pad", "void", true, 160)] public object _pad; public bPoseChannel_Runtime() { this.session_uid = default; this.deform_dual_quat = default; this.bbone_segments = default; this.bbone_arc_length_reciprocal = default; this._pad1 = default; this.bbone_rest_mats = default; this.bbone_pose_mats = default; this.bbone_deform_mats = default; this.bbone_dual_quats = default; this.bbone_segment_boundaries = default; this._pad = default; } public bPoseChannel_Runtime(SessionUID session_uid, DualQuat deform_dual_quat, int bbone_segments, float bbone_arc_length_reciprocal, char[] _pad1, Mat4 bbone_rest_mats, Mat4 bbone_pose_mats, Mat4 bbone_deform_mats, DualQuat bbone_dual_quats, bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries, object _pad) { this.session_uid = session_uid; this.deform_dual_quat = deform_dual_quat; this.bbone_segments = bbone_segments; this.bbone_arc_length_reciprocal = bbone_arc_length_reciprocal; this._pad1 = _pad1; this.bbone_rest_mats = bbone_rest_mats; this.bbone_pose_mats = bbone_pose_mats; this.bbone_deform_mats = bbone_deform_mats; this.bbone_dual_quats = bbone_dual_quats; this.bbone_segment_boundaries = bbone_segment_boundaries; this._pad = _pad; } } }