//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(240, "bScreen", 336)] public class bScreen { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(16, "ListBase", 1, "vertbase", "ListBase", false, 208)] public ListBase vertbase; [DNAFieldAttribute(16, "ListBase", 2, "edgebase", "ListBase", false, 224)] public ListBase edgebase; [DNAFieldAttribute(16, "ListBase", 3, "areabase", "ListBase", false, 240)] public ListBase areabase; [DNAFieldAttribute(16, "ListBase", 4, "regionbase", "ListBase", false, 256)] public ListBase regionbase; [DNAFieldAttribute(8, "Scene", 5, "*scene", "Scene", true, 272)] public Scene scene; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 280)] public short flag; [DNAFieldAttribute(2, "short", 7, "winid", "short", false, 282)] public short winid; [DNAFieldAttribute(2, "short", 8, "redraws_flag", "short", false, 284)] public short redraws_flag; [DNAFieldAttribute(1, "char", 9, "temp", "char", false, 286)] public char temp; [DNAFieldAttribute(1, "char", 10, "state", "char", false, 287)] public char state; [DNAFieldAttribute(1, "char", 11, "do_draw", "char", false, 288)] public char do_draw; [DNAFieldAttribute(1, "char", 12, "do_refresh", "char", false, 289)] public char do_refresh; [DNAFieldAttribute(1, "char", 13, "do_draw_gesture", "char", false, 290)] public char do_draw_gesture; [DNAFieldAttribute(1, "char", 14, "do_draw_paintcursor", "char", false, 291)] public char do_draw_paintcursor; [DNAFieldAttribute(1, "char", 15, "do_draw_drag", "char", false, 292)] public char do_draw_drag; [DNAFieldAttribute(1, "char", 16, "skip_handling", "char", false, 293)] public char skip_handling; [DNAFieldAttribute(1, "char", 17, "scrubbing", "char", false, 294)] public char scrubbing; [DNAFieldAttribute(1, "char", 18, "_pad[1]", "System.Char[]", false, 295)] public char[] _pad = new System.Char[1]; [DNAFieldAttribute(8, "ARegion", 19, "*active_region", "ARegion", true, 296)] public ARegion active_region; [DNAFieldAttribute(8, "wmTimer", 20, "*animtimer", "wmTimer", true, 304)] public wmTimer animtimer; [DNAFieldAttribute(8, "void", 21, "*context", "void", true, 312)] public object context; [DNAFieldAttribute(8, "wmTooltipState", 22, "*tool_tip", "wmTooltipState", true, 320)] public wmTooltipState tool_tip; [DNAFieldAttribute(8, "PreviewImage", 23, "*preview", "PreviewImage", true, 328)] public PreviewImage preview; public bScreen() { this.id = default; this.vertbase = default; this.edgebase = default; this.areabase = default; this.regionbase = default; this.scene = default; this.flag = default; this.winid = default; this.redraws_flag = default; this.temp = default; this.state = default; this.do_draw = default; this.do_refresh = default; this.do_draw_gesture = default; this.do_draw_paintcursor = default; this.do_draw_drag = default; this.skip_handling = default; this.scrubbing = default; this._pad = default; this.active_region = default; this.animtimer = default; this.context = default; this.tool_tip = default; this.preview = default; } public bScreen( ID id, ListBase vertbase, ListBase edgebase, ListBase areabase, ListBase regionbase, Scene scene, short flag, short winid, short redraws_flag, char temp, char state, char do_draw, char do_refresh, char do_draw_gesture, char do_draw_paintcursor, char do_draw_drag, char skip_handling, char scrubbing, char[] _pad, ARegion active_region, wmTimer animtimer, object context, wmTooltipState tool_tip, PreviewImage preview) { this.id = id; this.vertbase = vertbase; this.edgebase = edgebase; this.areabase = areabase; this.regionbase = regionbase; this.scene = scene; this.flag = flag; this.winid = winid; this.redraws_flag = redraws_flag; this.temp = temp; this.state = state; this.do_draw = do_draw; this.do_refresh = do_refresh; this.do_draw_gesture = do_draw_gesture; this.do_draw_paintcursor = do_draw_paintcursor; this.do_draw_drag = do_draw_drag; this.skip_handling = skip_handling; this.scrubbing = scrubbing; this._pad = _pad; this.active_region = active_region; this.animtimer = animtimer; this.context = context; this.tool_tip = tool_tip; this.preview = preview; } } }