//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(545, "GreasePencilArmatureModifierData", 304)] public class GreasePencilArmatureModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)] public Object @object; [DNAFieldAttribute(2, "short", 3, "deformflag", "short", false, 296)] public short deformflag; [DNAFieldAttribute(6, "char", 4, "_pad[6]", "System.Char[]", false, 298)] public char[] _pad = new System.Char[6]; public GreasePencilArmatureModifierData() { this.modifier = default; this.influence = default; this.@object = default; this.deformflag = default; this._pad = default; } public GreasePencilArmatureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, short deformflag, char[] _pad) { this.modifier = modifier; this.influence = influence; this.@object = @object; this.deformflag = deformflag; this._pad = _pad; } } }