//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(410, "MaskSpline", 224)] public class MaskSpline { [DNAFieldAttribute(8, "MaskSpline", 0, "*next", "MaskSpline", true, 0)] public MaskSpline next; [DNAFieldAttribute(8, "MaskSpline", 1, "*prev", "MaskSpline", true, 8)] public MaskSpline prev; [DNAFieldAttribute(2, "short", 2, "flag", "short", false, 16)] public short flag; [DNAFieldAttribute(1, "char", 3, "offset_mode", "char", false, 18)] public char offset_mode; [DNAFieldAttribute(1, "char", 4, "weight_interp", "char", false, 19)] public char weight_interp; [DNAFieldAttribute(4, "int", 5, "tot_point", "int", false, 20)] public int tot_point; [DNAFieldAttribute(8, "MaskSplinePoint", 6, "*points", "MaskSplinePoint", true, 24)] public MaskSplinePoint points; [DNAFieldAttribute(184, "MaskParent", 7, "parent", "MaskParent", false, 32)] public MaskParent parent; [DNAFieldAttribute(8, "MaskSplinePoint", 8, "*points_deform", "MaskSplinePoint", true, 216)] public MaskSplinePoint points_deform; public MaskSpline() { this.next = default; this.prev = default; this.flag = default; this.offset_mode = default; this.weight_interp = default; this.tot_point = default; this.points = default; this.parent = default; this.points_deform = default; } public MaskSpline(MaskSpline next, MaskSpline prev, short flag, char offset_mode, char weight_interp, int tot_point, MaskSplinePoint points, MaskParent parent, MaskSplinePoint points_deform) { this.next = next; this.prev = prev; this.flag = flag; this.offset_mode = offset_mode; this.weight_interp = weight_interp; this.tot_point = tot_point; this.points = points; this.parent = parent; this.points_deform = points_deform; } } }