//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(753, "NodeGeometryTransformGizmo", 4)] public class NodeGeometryTransformGizmo { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; public NodeGeometryTransformGizmo() { this.flag = default; } public NodeGeometryTransformGizmo(int flag) { this.flag = flag; } } }