//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(653, "NodeShaderPrincipled", 4)] public class NodeShaderPrincipled { [DNAFieldAttribute(1, "char", 0, "use_subsurface_auto_radius", "char", false, 0)] public char use_subsurface_auto_radius; [DNAFieldAttribute(3, "char", 1, "_pad[3]", "System.Char[]", false, 1)] public char[] _pad = new System.Char[3]; public NodeShaderPrincipled() { this.use_subsurface_auto_radius = default; this._pad = default; } public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) { this.use_subsurface_auto_radius = use_subsurface_auto_radius; this._pad = _pad; } } }