//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(782, "ParticleDupliWeight", 32)] public class ParticleDupliWeight { [DNAFieldAttribute(8, "ParticleDupliWeight", 0, "*next", "ParticleDupliWeight", true, 0)] public ParticleDupliWeight next; [DNAFieldAttribute(8, "ParticleDupliWeight", 1, "*prev", "ParticleDupliWeight", true, 8)] public ParticleDupliWeight prev; [DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)] public Object ob; [DNAFieldAttribute(2, "short", 3, "count", "short", false, 24)] public short count; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)] public short flag; [DNAFieldAttribute(2, "short", 5, "index", "short", false, 28)] public short index; [DNAFieldAttribute(2, "char", 6, "_pad0[2]", "System.Char[]", false, 30)] public char[] _pad0 = new System.Char[2]; public ParticleDupliWeight() { this.next = default; this.prev = default; this.ob = default; this.count = default; this.flag = default; this.index = default; this._pad0 = default; } public ParticleDupliWeight(ParticleDupliWeight next, ParticleDupliWeight prev, Object ob, short count, short flag, short index, char[] _pad0) { this.next = next; this.prev = prev; this.ob = ob; this.count = count; this.flag = flag; this.index = index; this._pad0 = _pad0; } } }