//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(298, "TintGpencilModifierData", 368)] public class TintGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)] public Material material; [DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "materialname[64]", "System.Char[]", false, 184)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(64, "char", 5, "vgname[64]", "System.Char[]", false, 248)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 6, "pass_index", "int", false, 312)] public int pass_index; [DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 316)] public int layer_pass; [DNAFieldAttribute(4, "int", 8, "flag", "int", false, 320)] public int flag; [DNAFieldAttribute(4, "int", 9, "mode", "int", false, 324)] public int mode; [DNAFieldAttribute(4, "float", 10, "factor", "float", false, 328)] public float factor; [DNAFieldAttribute(4, "float", 11, "radius", "float", false, 332)] public float radius; [DNAFieldAttribute(12, "float", 12, "rgb[3]", "System.Single[]", false, 336)] public float[] rgb = new System.Single[3]; [DNAFieldAttribute(4, "int", 13, "type", "int", false, 348)] public int type; [DNAFieldAttribute(8, "CurveMapping", 14, "*curve_intensity", "CurveMapping", true, 352)] public CurveMapping curve_intensity; [DNAFieldAttribute(8, "ColorBand", 15, "*colorband", "ColorBand", true, 360)] public ColorBand colorband; public TintGpencilModifierData() { this.modifier = default; this.@object = default; this.material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.layer_pass = default; this.flag = default; this.mode = default; this.factor = default; this.radius = default; this.rgb = default; this.type = default; this.curve_intensity = default; this.colorband = default; } public TintGpencilModifierData( GpencilModifierData modifier, Object @object, Material material, char[] layername, char[] materialname, char[] vgname, int pass_index, int layer_pass, int flag, int mode, float factor, float radius, float[] rgb, int type, CurveMapping curve_intensity, ColorBand colorband) { this.modifier = modifier; this.@object = @object; this.material = material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.layer_pass = layer_pass; this.flag = flag; this.mode = mode; this.factor = factor; this.radius = radius; this.rgb = rgb; this.type = type; this.curve_intensity = curve_intensity; this.colorband = colorband; } } }