//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(479, "ExplodeModifierData")] public class ExplodeModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "int", "*facepa", "int", 4, true)] public int ptr_facepa; [DNAFieldAttribute(2, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(3, "short", "vgroup", "short", 2, false)] public short vgroup; [DNAFieldAttribute(4, "float", "protect", "float", 4, false)] public float protect; [DNAFieldAttribute(5, "char", "uvname[68]", "System.Char[]", 68, false)] public char[] uvname = new System.Char[68]; [DNAFieldAttribute(6, "char", "_pad1[4]", "System.Char[]", 4, false)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(7, "void", "*_pad2", "void", 4, true)] public object ptr__pad2; public ExplodeModifierData() { this.modifier = default; this.ptr_facepa = default; this.flag = default; this.vgroup = default; this.protect = default; this.uvname = default; this._pad1 = default; this.ptr__pad2 = default; } public ExplodeModifierData(ModifierData modifier, int ptr_facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object ptr__pad2) { this.modifier = modifier; this.ptr_facepa = ptr_facepa; this.flag = flag; this.vgroup = vgroup; this.protect = protect; this.uvname = uvname; this._pad1 = _pad1; this.ptr__pad2 = ptr__pad2; } } }